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Gypsio III
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Posted - 2012.09.18 17:56:00 -
[1] - Quote
Hooray for 90% tracking disruptors! |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
345
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Posted - 2012.09.18 21:38:00 -
[2] - Quote
DJ P0N-3 wrote:I crunched some pyfa numbers with the current state of affairs and one thing kind of stuck out at me: HAMs are clearly going to be the go-to, but are the tracking enhancers and tracking computers going to be enough? I can eke 625 DPS out of a Drake using Scourge Rage, lows full of ballistic control systems, weapon rigs, and HAMs, but that's all on paper. Other battlecruisers can shame that if they so choose. Are HAMs going to be looked at as part of this maneuver?
Old-school HAM Drake used to reliably beat other BCs in a close-range brawl, with the exception of the Myrm. Some things have changed since 2008 but it's still very competitive. It fell out of favour because HML Drakes was better, not beause HAM Drake was bad. |

Gypsio III
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345
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Posted - 2012.09.18 21:45:00 -
[3] - Quote
Millions of people have said it, but why not one more.
TEs and TCs should not affect missiles, there should be additional modules to do this. Similarly, TDs, should not affect missiles, there should be a new ewar mod (for which the Amarr TD ships should gain appropriate bonuses). Otherwise TDs will be overpowered, especially with overpowered warfare links. |

Gypsio III
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350
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Posted - 2012.09.19 08:33:00 -
[4] - Quote
Trinkets friend wrote:Crucifier vs HAM Drake? Crucifier will just fly away unless his gang turns up, or TD the missiles down below 20km (including Javs!) and sit with utter, utter impunity.
Whereas a turret BC would just happily shoot away despite being TDed... oh.
You're right to say that TDs will be lolOP though, even before the inevitable ubiquitous link T3s push the TD effect up to 90%. |

Gypsio III
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Posted - 2012.09.19 14:06:00 -
[5] - Quote
Quote:or splitting off a separate set of missile disruptor modules that use the same skill and get the same ship bonuses as tracking disruptors (in the same way that ECM ships have different racial jammers).
:thumbup:
BTW, going do anything about cruise missiles? And I was surprised to not see any tweak for medium rails, given that other medium LR weapons were altered. |

Gypsio III
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Posted - 2012.09.19 16:13:00 -
[6] - Quote
There's basically nothing the matter with HAMs. Old-school HAM Drake would generally win a 1v1 with another t2 BCs, except frequently the Myrmidon. Rage HAMs do almost full damage to an unwebbed Hurricane, CN HAMs do full damage to almost all webbed cruisers. Since the HAM Drake fits a web, this is not a problem. |

Gypsio III
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356
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Posted - 2012.09.19 16:18:00 -
[7] - Quote
Soko99 wrote:How do you fit your HML caracal? since with all 5s you have not enough PG/CPU????
From memory, future Caracal will fit HMLs, MWD and LSE with a single ACR.
Bloutok wrote:Gypsio III wrote:There's basically nothing the matter with HAMs. Old-school HAM Drake would generally win a 1v1 with another t2 BCs, except frequently the Myrmidon. Rage HAMs do almost full damage to an unwebbed Hurricane, CN HAMs do full damage to almost all webbed cruisers. Since the HAM Drake fits a web, this is not a problem. In pretty much all the fleets i end up with where the FC ask to reship into BC. The total ham drakes on the field is always anywhere between none at all to almost none at all. I wonder why ? Maybe it's because there are far better close range BCs ?
Because HML Drake was better, not because HAM Drake is bad. |

Gypsio III
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356
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Posted - 2012.09.19 17:07:00 -
[8] - Quote
Onictus wrote:...and forget an armor cane. its pretty much dead. Viva la Cyclone.
I just made a future armour cane with 425s, 1600 plate and dual neuts, it took a single ACR. I was surprised at how easy it was, maybe a 1600 Hurricane should at least have to drop to smaller guns.
The only difference is that the neuts are now small ones. But if you think that it should be able to fit the biggest guns, an oversize plate, MWD and dual med neuts, then you simply don't believe in fitting restrictions. |

Gypsio III
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356
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Posted - 2012.09.19 17:11:00 -
[9] - Quote
Onictus wrote:Sadly that won't fit, with medium neuts anymore, it'll fit with a pair of HAM launchers in their place, with an RCUII I think it would wedge in, but with the hull changes its going to be about 8% over grid with a T2 fit.
Fit an ACR, easy. In fact the more I play with Hurricane fits the sheer absurdity of its ease of fitting becomes clear. It's very easy to argue that more PG needs to come off. |

Gypsio III
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356
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Posted - 2012.09.19 17:19:00 -
[10] - Quote
Onictus wrote:The fact that it was already the fastest hull in the class (pre -tier3) with dual weapon bonuses AND 6 free low slots always challenged the realm of believably, and the justification for that excursiveness was the Drake.
Well, that is getting knocked down a rung, so I'm not terribly worked up.
Nor me, and pretty much for the same reason. There's far too many Drakes and Hurricane in space, and I've long advocated cutting t2 BCs down to t1 levels, which would impact the Drake and Cane much more than Myrm and Harby. Well, this isn't quite t1 levels, but the principle is there.
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Gypsio III
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Posted - 2012.09.19 23:24:00 -
[11] - Quote
Terik Deatharbingr wrote:but that's the thing, it doesn't require a hell of a tank and small sig to pull it off. I'm talking 1 vs 1, after these proposed changes, the drake will be rendered useless in PVP, and it's PVE applications will be greatly reduced as well.
Old school HAM Drake reliably beat all other BCs. Yawn. |

Gypsio III
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359
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Posted - 2012.09.20 08:29:00 -
[12] - Quote
OT Smithers wrote:[Post nerf some of them are going to be laughably bad.
Remarkably, missile systems other than HMs exist. They'll be fine, you just lack imagination and self-confidence. |

Gypsio III
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Posted - 2012.09.20 12:13:00 -
[13] - Quote
Vegare wrote:CCP Fozzie wrote: [...] splitting off a separate set of missile disruptor modules that use the same skill and get the same ship bonuses as tracking disruptors (in the same way that ECM ships have different racial jammers) This please! More options to specialise = good = more meaningful decisions to make
Yeah, in the same way that the current Hurricane is too good at too many things, future TDs, TCs, and TEs that affect both missiles and turrets will be too good at too many things. It's good to force compromises in ship fitting; you should have to think carefully about your fit when you undock.
Don't add a missile effect to TDs, TEs and TCs; create new modules instead. |

Gypsio III
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369
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Posted - 2012.09.24 19:40:00 -
[14] - Quote
OT Smithers in terrible posts shocker. FYI, missiles other than Heavies exist. |

Gypsio III
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369
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Posted - 2012.09.24 20:20:00 -
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CCP Fozzie wrote:MIrple wrote:CCP Foozie I understand you guys are taking on a huge project already, but with the changes coming is there any chance you might get around to BC this patch. I think that would make most of the arguments in this thread stop. I would absolutely love to, but there's no way we'd be able to get them done for this release. Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal? The Drake has a fine set of bonuses so once heavy missiles are balanced I don't expect I'd want to change it very drastically.
It's still rather tricky to judge your proposal when we don't know what the bonuses to missiles from TCs and TEs, or their missile counterpart, will be. Another source of uncertainty is the absence of comments on fitting requirements and damage application of HAMs.
I know you don't have time to get a vast amount done, but I also think that some of these missile pilots would appreciate a few comments on the likely nature of future changes to torps (an excellent anti-BS weapon but a bit too inflexible in a game full of kiting BCs and T3s), Cruise (utterly useless) and ships such as the Cerberus, Nighthawk and Navy cruisers. What of the Worm too? There needs to be a reason to use Citadel missiles too, right now they offer no strong advantage over capital turrets but have serious drawbacks. Okay, the TE/TC changes might counteract this... but we don't know what the TC/TE changes will be, so people are naturally assuming the worst. |

Gypsio III
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370
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Posted - 2012.09.25 07:47:00 -
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OT Smithers wrote:Eckyy wrote:
[Drake, HAM1]
613dps, 703dps overheated 96,300 EHP 197 HP/s passive recharge
Needs a 1% CPU implant to fit the small neut in the last high with a warp disruptor. It fits anyway with a painter. Does 561dps with Navy Scourge.
These numbers will go up if the Drake gets a RoF bonus instead of kinetic, and it will have full damage type selection.
Swap the DCII for an IFFA and it fits fine with a disruptor II and no implants. My EFT version is giving me slightly different numbers, but still bloody insane. I will be honest, I had absolutely no IDEA you could do that with a HAM drake. That's freaking nuts.
HAM Drakes like that were first flown in 2007.. well I flew then them, someone else probably got there first in 2006. This si why HAM Drake reliably beats most other BCs in a straight slugging match. I can't believe you didn't know this. |

Gypsio III
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371
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Posted - 2012.09.25 11:08:00 -
[17] - Quote
Noemi Nagano wrote:So, tell me which Caldari ship is viable for small scale, roaming or 1on1 above frig size when the Drake gets nerfed to oblivion by crippling its most versatile weapon platform and making the other weak against a pretty regularly fitted ewar-module (TD) ?
Well, there'll be the Drake, for one... |

Gypsio III
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Posted - 2012.09.25 13:36:00 -
[18] - Quote
Noemi Nagano wrote:So where exactly is your small gang combat caldari ship above frig class?
Drake. Yawn. |

Gypsio III
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371
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Posted - 2012.09.26 10:06:00 -
[19] - Quote
Onictus wrote:Nikolai Dostoyevski wrote:Sigras wrote:I think what we're all forgetting is that, unlike long range guns, long range missiles are still competent against close range targets which is a huge advantage.
As far as the HAM vs short range gun argument goes, i would say that the HAMs could use the same explosion velocity, explosion radius and damage reduction factor (almost said DRF lol) as heavys, and then they would be just fine. By the same token, a fast moving target at maximum or near maximum gun range is going to take far more damage from the long range gun than from a missile. Especially if it's a smaller ship. And guns have criticals that aren't calculated into the dps for those EFT warriors. Missiles don't. Lol no, only in optimal, you do 50% at optimal+ falloff.
38%-ish isn't it? |

Gypsio III
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Posted - 2012.09.27 11:04:00 -
[20] - Quote
Noemi Nagano wrote:For the records: I never said the Myrm and Brutix are OP (they are not, but still they can beat the sh*t our of a Drake if the fight is taking place under their rules)
You'd be surprised. Equally-skilled Drake should beat both Brutix and Myrm in shield gank configurations even if the fight starts at Void optimal.
Active-rigged dual MAR fits are much harder to model, but the Myrm can certainly win and the Brutix can very likely win too. But these aren't particularly common fits these days. |

Gypsio III
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Posted - 2012.09.27 11:14:00 -
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Darshan Nabali wrote:Gypsio III wrote: It's still rather tricky to judge your proposal when we don't know what the bonuses to missiles from TCs and TEs, or their missile counterpart, will be.
This will still not help HMLs, for reasons why look no further than the Cerberus. The reasons for why it's not so useful, will be the same reasons why even longer ranger lower dps HMLs on a drake will not be so useful.
The Cerb was obsoleted by t3 BCs in the mobile DPS projection role, and by the Tengu and the Drake as HML platforms. Judging the benefits of future TE/TC by using the Cerb will not give you useful information. |

Gypsio III
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Posted - 2012.09.28 08:29:00 -
[22] - Quote
Does no-one remember how to fit a HAM Drake? This is like 2007 again. The HAM Drake has PG problems more than it has CPU problems. This is because HAMLs take more PG but less CPU than HMLs. Here's the classic but it requires a 3% PG implant:
[Drake, HAM (implant)] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
677 DPS, 83k EHP (94k EHP overloaded). With Rage getting more damage that should go beyond 700 DPS. This will beat a full-gank Brutix in a straight slugging match at Void optimal, let alone a Hurricane or Harbinger. Noemi Nagano, you are terrible at fitting ships and judging their qualities and should stop posting. And playing.
If you want a T2 disruptor instead you'll have to drop down to a IFFA suitcase, fortunately they're cheap now. Don't fit painters on solo HAM Drakes, and in gang you should have at least 2 webs (think ABing frigates) before a painter is worthwhile. If you don't want to use a 3% PG implant, then you can drop a CDFE for an ACR, but a better solution is to drop a HAML for a HML. |

Gypsio III
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Posted - 2012.09.28 08:40:00 -
[23] - Quote
Noemi Nagano wrote:What is the range of the HAM-Drake again? ;) And remember, no falloff, and it will always be way shorter than what EFT says.
About 25 km, more with fancy flying that forces an opponent to chase you, increasing the relative velocity of the missiles. Now you tell me the turret DPS of a dual-TE Hurricane at 25 km, using RF EMP. You may being to see a problem at this point. Of course, you could use Barrage... but you may want to inspect its damage type.
Of course, you know all this, being an experienced Drake pilot.  |

Gypsio III
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Posted - 2012.09.28 09:09:00 -
[24] - Quote
Noemi Nagano wrote: In your face he will kill you too.
No, we've been through this several times now. In a straight gank vs tank comparison, the Hurricane will lose inside web range, just like a Brutix and harbinger (actually IIRC the Harbinger can if it has Slaves) cannot either. It simply doesn't have the combination of DPS and EHP that the Drake has. This is easy to model.
Quote:How will you be able to dictate range like you said you will? You are slower, not more agile and the other pilot can keep you pointed well outside your theoretical fighting range.
The Hurricane cannot deal sufficient DPS to the Drake while remaining outside Jav range. You do know what falloff is, don't you? Assuming that we're not talking link Lokis everywhere, his point will burn out long before the Drake's tank is seriously threatened. |

Gypsio III
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Posted - 2012.09.28 10:26:00 -
[25] - Quote
Noemi Nagano wrote: I invite you to stop modeling things, but play the actual game. I can provide you with people who will gladly burn you down ingame to show how wrong you are. Plain and fair, no links/gang/whatever involved, just 1on1. They will do this as often as you wish, and generate a nice ammount of ISK for you if you keep insuring your Drakes. My offer stands ..
Hit me up in game after the Jav changes go through. You may find this thread an interesting read in the mean time. |

Gypsio III
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Posted - 2012.09.29 14:37:00 -
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Noemi Nagano wrote: Was not me, so get your facts straight. I said, I want the Golem/Torpfitted to be able to perform as well as a Vargur/ACfitted in missions l4. And thats not too much to ask for, but just balance, no? Apart from that, I would also like to see at least one missile ship (and it may be pirate faction, ofc) be able to perform as well as a Machariel, in missions and PvP. Too much? I think not.
If only CCP would introduce some sort of medslot missile "tracking computer" that would assist the damage application of torps.
Seriously though, your argument is bad. The Machariel is generally understood to be the best PVP BS, and it's probably the best PVE one too. It is self-evidently absurd to argue that a ship needs to be boosted because it's inferior to a Mach.
Now, OTOH, if you were to argue that the Mach was overpowered and deserved toning down, then you'd have a better argument, especially since CCP admitted to a communication failure when dealing with the falloff bonus to TEs and the Mach. But you're not doing this. |

Gypsio III
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Posted - 2012.09.29 15:20:00 -
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Noemi Nagano wrote:[Besides, your point is it would be absurd to demand another BS to be as good as the Mach, so wouldnt it be absurd then too to demand other BC are as good as the Drake?
This is incoherent, I've no idea what you're trying to say. Nobody here is asking for other BCs to be boosted to the Drake's level and CCP is not proposing it. |

Gypsio III
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Posted - 2012.09.29 15:41:00 -
[28] - Quote
Noemi Nagano wrote: I never demanded any *Caldari* ship to be as good (OP!) as the Machariel. But I want a missile ship (pirate faction) which is doing what the Mach is doing now - zooming around, deliver close range DPS with its Torps to absurd distances. Or nerf the Machariel, whatever you like better, so it will be in line.
There is no missile pirate faction, so you can't have one. Deal with it.
Feel free to start a thread asking for the Mach to be nerfed though, I'll +1 it. |

Gypsio III
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Posted - 2012.09.29 16:14:00 -
[29] - Quote
Noemi Nagano wrote:Btw, I am not pleased at all by your tendency to completely ignore my questions. They are not rhethorical. Do you agree on the fact there is no reason why the Caldari Marauder should be worse than the Minmatar Marauder, and since it is atm not (neither with long nor with short range weapons) there is a need to buff both the systems and the ship, or nerf the Vargur so its in line with the Golem?
And do you agree on the fact, the same applies to all Caldari missile hulls except the Drake and Tengu, and to all systems like Torp, CM, and to a degree also HAM?
1. Some ships have to be worse than others, equality is virtually impossible. This is not justification for change unless you can demonstrate that the gap is excessive. You should either demonstrate that the Golem is excessively poor relative to the other three Marauders and therefore deserves to be boosted, or that the Vargur is excessively good and deserves to be nerfed. Or both, conceivably. You will also need to account for the missile TCs about to introduced. This is tricky because we don't know their stats. Since I don't run missions, I can comment no further, but you will probably need to post mission completion times for a representative sample of L4 missions in various factions' space.
2. Rocket platforms are fine, HAM Drake is fine, Manticore is fine. Cruise Raven is lol useless but this isn't only a problem with Cruise, but also one with instprobing and on-grid warps. Torp Raven needs something, not sure whether it should be something to do with torp damage application or the Raven itself. SML platforms are a bit niche but are getting boosted, opinion will have to wait. Likewise Caracal, although all cruisers suffer from being effectively low-tier battlecruisers. |

Gypsio III
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Posted - 2012.09.29 22:22:00 -
[30] - Quote
Noemi Nagano wrote:I see no more answers to my question about the imbalance between Torp/CM vs Arty/AC, and Golem vs Vargur performance. So I take it as a confirmation of my assumption, and people accept there cant be balance as long as so many ships and weapons are not in line.
Look again.
Quote:1. Some ships have to be worse than others, equality is virtually impossible. This is not justification for change unless you can demonstrate that the gap is excessive. You should either demonstrate that the Golem is excessively poor relative to the other three Marauders and therefore deserves to be boosted, or that the Vargur is excessively good and deserves to be nerfed. Or both, conceivably. You will also need to account for the missile TCs about to introduced. This is tricky because we don't know their stats. Since I don't run missions, I can comment no further, but you will probably need to post mission completion times for a representative sample of L4 missions in various factions' space. |

Gypsio III
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Posted - 2012.09.30 09:40:00 -
[31] - Quote
Noemi Nagano wrote:Bottom line: atm the Tengu is considered to be worse in PvE than the Vargur (and Paladin in EM-missions), and the only missions where it really shines are kinetic-resist weak enemies anyway, means in all others its even more behind. Still its better than the current Golem or CNR. So if its getting a nerf, pls bring the others in line with Winmatar.
Please post mission completion times in various factions' space to support this assertion. |

Gypsio III
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Posted - 2012.09.30 14:06:00 -
[32] - Quote
Noemi Nagano wrote:Gypsio III wrote:Noemi Nagano wrote:Bottom line: atm the Tengu is considered to be worse in PvE than the Vargur (and Paladin in EM-missions), and the only missions where it really shines are kinetic-resist weak enemies anyway, means in all others its even more behind. Still its better than the current Golem or CNR. So if its getting a nerf, pls bring the others in line with Winmatar. Please post mission completion times in various factions' space to support this assertion. Its been done plenty of times, and common sense tells the same. I wont do your work, and your tendency to not answer most of my questions at all is not helping to motivate me more either.
Actually I answered your questions, point by point. You just didn't like the answers so you ignored them.
It's your job to provide evidence to support your assertions. Otherwise the signal-to-noise ratio of your posts will remain distressingly low. You'd still be be better than Hellboundman, though. 
|

Gypsio III
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Posted - 2012.10.01 12:01:00 -
[33] - Quote
Noemi, you never offered me a 1v1, so stop claiming that you did. As far as I can tell, you threatened to set mercs on me. 
Noemi Nagano wrote:I invite you to stop modeling things, but play the actual game. I can provide you with people who will gladly burn you down ingame to show how wrong you are.
Despite your threats, I'm very happy to help demonstrate HAMs to you. Not your hired mercs, not some hired "Elite PVPer" with HG Slaves that you'll buy, but you. It's slightly absurd to do it now, since in this thread we're discussing how the Drake will perform after the changes, although you've spent a lot of time talking about the Vargur for some reason, but doing it pre-changes may be helpful for you.
In fact it would be sensible to run a series of these tests. Against a basic HAM Drake, here are my predictions, given "reasonable " fittings (no kinetic-specific hardeners, no pirate implant sets, no link t3s, but drugs are fine):
Brutix will lose in both shield and armour fits Active Cyclone will very likely win Buffer Ferox will lose, active Ferox has a chance of winning Prophecy will lose
Hurricane will lose in both armour and shield fits Myrm will lose in buffer shield, win in active armour and probably win in ASB fits Harbinger will lose in both armour and shield fits
I need to investigate the ASB options for Hurricane and Harbinger, so I may update these this evening, but I don't think things like ASB Canes are particularly viable. |

Gypsio III
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Posted - 2012.10.01 15:57:00 -
[34] - Quote
Honestly, the Raven has never been renowned for tanking. You can get a vaguely respectable shield buffer on there, but it'll never compete with the Rokh's tank.
This is part of the torp-Raven problem - it's not entirely clear whether the problem is lack of torp range, difficulty of torp damage application or inadequacies in the torp platform (Raven). Part of the problem is that BS themselves have become slightly niche in the small-gang environment where missiles are generally best (excluding the HML Drake blobs, ofc) - small gangs want mobility and BS aren't really mobile, least of all the Raven... 
So more range for torps? Cut explosion radius to 400 m? Or an extra medslot for the Raven? Some combination of the three? No idea myself. |

Gypsio III
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Posted - 2012.10.01 16:15:00 -
[35] - Quote
Harvey James wrote:as it can do considerable dps with cruises
Cruise is another part of the Raven problem. Cruise is fundamentally broken and of no use whatsoever. With insta-probing and on-grid warps, range beyond 150 km is of very limited use. Inside 100 km, cruise DPS is thoroughly outclassed by BS turrets. There may be a slight paper DPS advantage somewhere around 140 km, but difficulty of Cruise application against sub-BS and flight time issues basically mean that there's no reason to fly a cruise Raven.
How do you fix that? Alter probing and warping mechanics so >150 km is more useful? Cut Cruise range to ~100 km and increase DPS? Does a "fixed" cruise-Raven just lead us from homogenous Drake gangs to Raven fleets, with fleet dynamics making it impossible to find a middle ground between useless and overpowered? |

Gypsio III
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Posted - 2012.10.01 17:25:00 -
[36] - Quote
HELLBOUNDMAN wrote: As a comparison
Torps Rage radius - 650.0 velocity - 91.5
Javelin radius - 450.0 velocity - 106.5
T1/CN
radius - 450.0 velocity - 106.5
Cruise Fury radius - 412.5 velocity - 108.8
Precision radius - 202.5 velocity - 133.1
T1/CN
radius - 225.0 velocity - 129.4
Figures updated to include skills (GMP and TNP). I included T1 too, since we already know that the T2 stats will be changing, even if we don't know what to. |

Gypsio III
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Posted - 2012.10.01 19:47:00 -
[37] - Quote
Spc One wrote:HELLBOUNDMAN wrote: HOLY HELL rage torps have a MASSIVE exp radius.
I guess they're meant for killing caps and supercaps now.
They always were meant for hitting ships one size larger... this isn't new. |

Gypsio III
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Posted - 2012.10.01 19:54:00 -
[38] - Quote
General feedback:
Making GMP affect unguided missiles is fine for HAMs and torps, but rockets may be a bit too good now. Change in HML base damage and explosion radius is sensible and more refined than the previous edition. T2 missiles all look sensible. Tracking mods/ewar - when you bring it in, ffs make them new modules, separate from TEs, TCs and TDs. |

Gypsio III
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Posted - 2012.10.02 08:03:00 -
[39] - Quote
Noemi Nagano wrote:
I simply deny the fact there is a reason to nerf something, just because its good (or maybe even better than other things) as long as its neither the best nor the only strong/OP thing in this game. As long as Winmatar dominate everything there is no need to nerf Caldaris strong ships and weapons. Simple as that.
So what you're saying is that you think the Vargur/Mach are overpowered at L4 missions, but we shouldn't nerf them because of ECM?
I see.
Actually I don't. :picard: |

Gypsio III
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Posted - 2012.10.02 22:37:00 -
[40] - Quote
serras bang wrote:for all of those that are saying switch to hams here something to consider it said all missle so hams will also be affected and seing hams dont actualy benifit from skill for drcressed explosive radius they aint gonna be able to hit the side of a barn
You might want to check that one Einstein. |

Gypsio III
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Posted - 2012.10.02 22:45:00 -
[41] - Quote
Quote:and seing hams dont actualy benifit from skill for drcressed explosive radius
Actually I meant this bit, HAMs will benefit from GMP in future. It's a big change tbh. |

Gypsio III
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Posted - 2012.10.03 13:49:00 -
[42] - Quote
Noemi Nagano wrote:
do you agree with the fact missiles are UP in all other PvP ranges/fights than those described 35-70km in med weapons battle?
1) yes
2) no
If you choose no, I will like to hear examples for that claim. Currently I hear only examples for 1).
no
rockets kite condor ham drake stealth bombers
not our fault if you can't use them |

Gypsio III
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Posted - 2012.10.03 15:01:00 -
[43] - Quote
Why did you offer me a 1v1 when you knew that you couldn't take part in it? What was the point, other than to make yourself look stupid?
You brought up frigates when you asked "do you agree with the fact missiles are UP in all other PvP ranges/fights than those described 35-70km in med weapons battle?". If you'd wanted to exclude frigates, you should have said. More thinking, less posting please. |

Gypsio III
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Posted - 2012.10.05 12:57:00 -
[44] - Quote
Anyone wanting the refund of skillpoints related to rockets if the Jav and GMP changes go through is madder than that notorious madman Mad Jack McMad. HAMs too, tbh. |

Gypsio III
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Posted - 2012.10.05 13:29:00 -
[45] - Quote
Altaren Famas wrote:As im not going to search thru the 200 pages on this thread can someone explain in short why different range missiles arent a good idea? Different flight times for different damage.
They are a good idea, and they do exist. Rockets, HAMs and torps are shorter-ranged but more damaging than Lights, Heavies and Cruise. And within individual missiles, Fury/Rage trade range for increased damage in exactly the fashion that you desire.
Hope this helps! |

Gypsio III
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Posted - 2012.10.05 15:12:00 -
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Daniel Plain wrote:I highly doubt that the HAM tengu will be viable in PvE (especially missions) after the change, unless someone can show me a build with ~70km reach and ~700dps after implants. it's a pity, really.
Indeed, woe is you.
[Tengu, 700] Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System
Republic Fleet 10MN Afterburner ~tanky stuff~
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Medium Hydraulic Bay Thrusters II Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition I
Tengu Defensive - Amplification Node Tengu Propulsion - Fuel Catalyst Tengu Engineering - Augmented Capacitor Reservoir Tengu Electronics - Dissolution Sequencer Tengu Offensive - Accelerated Ejection Bay
5% HAM damage and ROF implants. Actually I lie, it's only 695 DPS. 73.8 km EFT range, so should be around 70 km in practice after the acceleration change. |

Gypsio III
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Posted - 2012.10.06 10:05:00 -
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Looks like Noemi got round to hiring those mercs. He was never interested in a 1v1, just all talk and no trousers. |

Gypsio III
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Posted - 2012.10.06 10:49:00 -
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Actually I said the Myrmidon is probably the best in a close-range 1v1, so you're wrong again.
If you were ever serious about your challenge you'd have been in touch with a time and place. You haven't. As I said, all talk and no trousers.
Goodbye. Feel free to carry on being bad. |

Gypsio III
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Posted - 2012.10.12 21:57:00 -
[49] - Quote
http://eve.battleclinic.com/killboard/killmail.php?id=13141153
I see a Jita ganker who can't fit a Drake. No wonder. Seriously Noemi, you should really stick to forum PVP. |

Gypsio III
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Posted - 2012.10.13 14:44:00 -
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I like the way that Noemi's favoured Hurricane fit is both slower and less agile than a basic Drake.
It does do 5 DPS more with Hail at 1400 m range though, so that must make all the difference. Well, until Rage damage is increased in the patch, then it'll be inferior in speed, agility, DPS and tank. But that's just EFT warrioring, I suppose pilot skill makes the difference. |

Gypsio III
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Posted - 2012.10.14 09:19:00 -
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Ajunta Pal wrote: The only changes on Heavy Assault Missiles is the PG change and the tech2 missile changes
Guided Missile Precision. |

Gypsio III
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Posted - 2012.10.14 18:59:00 -
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Had any luck on the Jita undock this weekend Noemi? If not, maybe you should have chosen a slightly less obvious name for your NPC-corp remote sensor boosting ganglink Vulture alt. |

Gypsio III
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Posted - 2012.10.15 12:34:00 -
[53] - Quote
Plus you won't need the PG implant or fitting mod after the patch, with the HAML PG reduction. |

Gypsio III
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Posted - 2012.10.16 16:35:00 -
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OT Smithers wrote:CCP Fozzie wrote:Opertone wrote: I am afraid that messing with my torpedoes will make my Golem very sad. Now buff my damage output on torpedoes and I can forget about your horrible missile debuf idea.
This proposed change is a very significant buff to torpedoes. Even with these changes there is still no reason to fly a Caldari Torpedo BS. And Cruise Missiles remain a joke.
That's because it's well understood that the problems with current torp Raven are located within both torps and the Raven hull itself, so you can hardly expect changes which don't address the Raven to solve the problem. Likewise with Cruise. So we'll just have to wait until tiericide gets to BS. Although Cruise is a really complicated problem...
Still, the torp GMP change is a very hefty boost - people have talked about cutting torp explosion radius down to 400 m before, but here CCP charge straight in with a cut to 337.5 m! That means full torp damage to a webbed Drake, no loss of damage to the hard signature cap. More of a problem is the entire utility of BS in small-gang combat where mobility is life, but, again, that's a BS problem, not a missile one, so don't look for a solely missile solution.
I do not believe that the GMP boost to rockets is justified, particularly in conjunction with Jav rockets becoming useful. |

Gypsio III
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Posted - 2012.10.16 20:38:00 -
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Caldari problems:
Phoenix. Largely pointless. Needs a reason to be flown in a world of blap dreads, armour capitals and lol-OP Moros. Chimera. Largely pointless. Needs a reason to be flown in a world of Archon and armour capitals.
Cruise. Poor DPS, poorish application of DPS, too slow. Offers no meaningful DPS advantage in a world where ranges beyond 150 km are of little use. Totally pointless.
Raven. Too flimsy, maybe another medslot? There is a wider problem with the lack of utility of BS in small-gang environments though. Not easy to fix.
Vulture. Lacks HP relative to the Damnation, partially obsoleted by link T3s, relatively limited call for shield ganglinks because of the importance of armour in heavy gangs and mobility in smaller gangs.
ECM. Broadly balanced but an utterly terrible mechanic. Needs a thorough rework Cerberus and Eagle. Obsoleted by other ships, no idea what to do here. Nighthawk. Awful PG. Largely pointless - partially because of Drake, partially because Field CS have no actual role.
Many of these ships suffer from the silly imbalances between armour and shield in different types of fleet - tricky to fix. The HACs need a role. All CS need a rework. Cruise and ECM need a thorough rework. |

Gypsio III
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Posted - 2012.10.18 13:55:00 -
[56] - Quote
Recoil IV wrote:Spugg Galdon wrote:Hey, Recoil IV, has your avatar smelled something bad or are you in a permament state af rage? rage
The perfect ship for you is surely a Rage HAM Drake then. :nod: |

Gypsio III
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Posted - 2012.10.18 21:36:00 -
[57] - Quote
If you think the Bellicose is better than the Caracal, then you're literally facetarded. The Caracal's missile velocity bonus allows kiting HAM fits and lets AML fits effectively engage MWDing frigates. Then there's the small matter of 25% more raw DPS from the extra launcher... |

Gypsio III
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Posted - 2012.10.19 17:20:00 -
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Noemi Nagano wrote:.. and all those missile support skills have no use for anything else. And:
RoF and damage bonus skills have both 1% more per level for gunnery in comparison to RoF and damage bonus skills for missiles. Why? This sums to a 5% bigger RoF and 5% bigger damage bonus for turrets over missiles on all l5 ... change that ASAP.
You misunderstand. This is a good thing for missile users and young characters in particular, as it means that missiles are relatively better at lower skill level, since the deviation from the magnitude of the bonuses at skills-at-V is less, relative to turrets.
Hope this helps! |

Gypsio III
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Posted - 2012.10.26 09:11:00 -
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Cazador 64 wrote:OT Smithers wrote: A couple years ago Caldari pilots really did have basically nothing but the Drake. And if you wanted to PvP and you showed up in a Drake people would kinda laugh at you.
Yes I remember trust me lol. I am glad I am not the only one that recalls these days.
Those people were wrong five years ago, let alone two. 
There's no shortage of idiots out there though. Just odd that most of them seem to fly Caldari. Well, they think they fly Caldari, they actually don't, because they don't have hybrid skills. |

Gypsio III
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Posted - 2012.11.20 18:23:00 -
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Bouh Revetoile wrote:Final question : the only answer to what is the origin of cruise missile problem are "lol cruise missiles" and "delayed damage". Considering the uselessness of the first answer, and the fact that the second would imply that HM which are slower than CM suffer from this problem too to the point they are not used for this reason (clearly wrong, as battleclinic stats says), should I consider nobody knows why they are bad ? or that they are not bad in fact and it's only HML which are better ?
HMLs do obsolete cruise to a certain degree, but it's undeniable that cruise is bad. But it's also a problem with the Raven hull.
In solo/small-gang where delayed missile damage is of little consequence, the Raven is fat and slow, unsuitable for environments where mobility is important, while cruise damage is difficult to apply to BS-light opponents. Tier 3 BCs and HML Drake have a much more useful combination of ranged DPS and survivability here.
In fleet, Cruise Raven DPS, ease of DPS application and tank are generally inferior to other weapons in the important range zones. The extra range of Cruise beyond 150 km is basically unusable because of instant probing and on-grid warping. |

Gypsio III
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Posted - 2012.11.21 01:30:00 -
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Bouh Revetoile wrote: I already posted a Raven fit..
Post it again. |

Gypsio III
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Posted - 2012.11.21 12:45:00 -
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Bouh Revetoile wrote:Here a fleet Raven : [Raven, test_cruise]
6x Cruise Missile Launcher II (Caldari Navy Mjolnir Cruise Missile) Heavy Energy Neutralizer II Medium Energy Neutralizer II
100MN Microwarpdrive II 2x Large Shield Extender II 2x Adaptive Invulnerability Field II EM Ward Field II
3x Ballistic Control System II Damage Control II Signal Amplifier II
Large Core Defense Field Extender I Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
You'd probably want a cap booster on that to support the neuts and MWD. Still, let's assume that you can get away without it. The Flare rig is definitely stupid though.
Mobility isn't particularly important. In gang but without links your Raven has 110k EHP, tanks 365 DPS from a single best-named LST. 539 DPS to 134 km lock range with 3597 volley.
Compare an Abaddon. EHP is highly dependent on the exact fit, but something like the old PL type fit gives 143k EHP with a best-named LRAR giving a 377 DPS tank. 649 DPS to 58/16 km with 2995 volley, or 815 DPS Navy close up.
Compare Rokh. 144k EHP, tanks 466 DPS from a single best-named LST. 541 DPS to 62/39 km with 3031 volley, or 451 DPS at 93/39 km with 2525 volley.
So yeah, it has the lowest EHP and the lowest RR tank. Its raw DPS is vastly inferior to the Abaddon's close up and offers no advantage over the Rokhs until about 100 km, even before considering the greater difficulty of cruise damage application relative to rails at that range, particularly when everyone has sig-reduction links. Full damage type selectivity and delayed damage are more difficult to quantify, but I don't think they fundamentally change its inferiority. |

Gypsio III
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Posted - 2012.11.21 16:25:00 -
[63] - Quote
Bouh Revetoile wrote: I'm not pretending to be a specialist, and indeed you may have trouble using the neutra without a cap booster, though one heavy neut cycle will leave any cruiser or frigate dry. Now, if the missiles rigs are not optimals, replace them by something better. I didn't intend to artificially grow some stats and I was afraid of damage application to be a problem.
Your dps comparison with the Rokh is wrong though : navy antimatter at 70km have a little less dps than the Raven (25% falloff mean 95%dps), so dps is largely the same at this range, moreover if you consider damage selection. The Rokh though only lose dps as the range increase whereas the Raven don't. I persist : the Raven have a better dps than the fleet Rokh at 70km and beyond.
As for the tank, indeed it's worse than Abaddon and Rokh, though you ignored the Maelstrom which have the exact same tank than this one shield rig Raven.
In the end, the Raven trade tank for dps vs the Rokh, range vs the Abaddon, and trade alpha for dps versus the Maelstrom. It is also cheaper than all of these.
Maybe it's advantages are not enough for what it trade (tank (resist) or alpha), but that would mean that the meta exclude anything without either resist bonus or artillery bonus, not that the Raven is bad.
PS : and if you consider it's only a tier 2 BS, it's pretty good IMO. PPS : I forgot an important thing : against a BS, you can use fury cruise missiles to reach 576dps and 4000 alpha damage.
I'm no nullsec fleet specialist either, but I think I have a not-entirely-terrible idea of it. If we're talking about bulk fleet use comparable to Drakes, then the neuts will be useful for certain targets - logis and capitals, probably, along the lines of dual-neut welpcanes? They'll need a cap booster. Rigs probably should be extenders or resist rigs to increase RR efficiency; problems of Cruise damage application can be addressed via Rapiers, although note that both painters and webs will be required, in contrast to only webs for turrets, and you're in more trouble when your Rapiers get volleys, relative to turret BS.
I ignored the Maelstrom because it seems to have fallen from favour in null fleets. Well, it's not on the eve-kill top 20, anyway.
DPS - the raw DPS difference is small relative to EHP difference and you're still neglecting the greater difficulty of application of cruise damage at the 70-100 km range. The Rokh fit uses only 2 MFS relative to 3 BCS on the Raven, with a signal amp and TE being used instead - adding a third MFS cuts lock range but eliminates a Raven's raw DPS advantage within 100 km. But my understanding is that the Rokh's gang lock range of 160 km is more useful than a third damage mod. Note that the Raven locks to just 134 km with a SigAmp in gang.
I don't think cost really comes into it. SP requirements, yes, but not cost, at least not on the difference between t2 and t3 BS. Similarly, "Pretty good for a t2 BS" doesn't really mean anything.
Your comment about the meta excluding things with resist bonus - yes, important observation I think.
So I'll update your fit for cap booster and rigs. I'll also drop an Invuln for a thermic hardener, to match the Rokh's fit:
[Raven, hmmmm] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Signal Amplifier II
Prototype 100MN MicroWarpdrive I Large Shield Extender II Medium Capacitor Booster II, Cap Booster 800 Adaptive Invulnerability Field II Thermic Dissipation Field II EM Ward Field II
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Heavy Unstable Power Fluctuator I Medium Energy Neutralizer II
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
So (in gang), 107k EHP, 518 DPS (CN) or 576 DPS (Fury) to 134 km lock range. No, this is unattractive, it's just too fragile and its too difficult to apply its DPS. You have to drop the cap booster and add an invuln (128k), but then frankly it's still too fragile and you can't rely on the neuts for more than a minute or so.
But this does enable us to put an answer together to the question of what a usable null fleet Raven would look like. With the upcoming Fury changes, Fury damage goes 630 DPS, although given the difficulty of application of this, I'm not sure it's of much use outside EFT. The Raven is too fragile - it won't get a resist bonus, but shifting a highslot to a medslot would be feasible. Then it simply needs a lot more CN cruise DPS to make up for its deficiencies in tank. Around 15-20% more at a guess, either via raw DPS or a seventh launcher (16.7%). |

Gypsio III
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Posted - 2012.11.21 16:32:00 -
[64] - Quote
Bouh Revetoile wrote: Explosion radius ? With one rigor rig, you have almost the same application than fury heavy missiles. They have no problem hitting BC and up, and if you add some target painters, cruisers are not problem anymore.
And I said it : the Raven is faster and more agile than any fleet tier 3 BS.
CN Cruise with 1x rigour: radius 191.25, velocity 103.5 Fury Heavy: radius 161.25, velocity 145.5
So, your definition of "almost the same" involves having an explosion radius 19% greater and an explosion velocity 29% less.
Do you begin to see your problem? 
The mobility differences are basically inconsequential. |

Gypsio III
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Posted - 2012.11.22 14:25:00 -
[65] - Quote
OT Smithers wrote:
When comparing the Raven to its opponents we see that it is typically slower, with less tank, less versatility, fewer drones, and lower (and delayed) DPS. It is difficult or impossible to fit with the modules that experience has shown to be necessary for a battleship. Its ONLY compensating advantage is the ability to hit and do moderate damage to large slow targets at range slightly better than other battleships -- in every other category it fails spectacularly.
Bouh will probably jump on this because a good chunk of it is wrong or inconsequential, so I'll pre-empt him.
I don't think mobility is important on a fleet BS - c.f. Abaddon and Rokh, both of which are less mobile than the Raven(?). And it's got 75 m drone bay, same as many others - and more than the Rokh, but drone bay size isn't particularly important in fleet either. Mobility and drones are important in solo/small-gang environments, but BS are largely obsolete there anyway, so I'm not sure it really matters. Fitting a Cruise Raven is trivial, and it's more flexible than most other options - more medslots for ewar, utility highs, full damage-type selection, flexibility of range.
But ultimately, none of this really matters, as the dominant factors are tank (EHP and RR), DPS and DPS application and projection. And as you rightly state, the Cruise Raven has serious deficiencies in the combination of those figures which precludes it from being a serious fleet option. |

Gypsio III
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Posted - 2012.11.22 17:11:00 -
[66] - Quote
Bouh Revetoile wrote:Gypsio III wrote:But ultimately, none of this really matters, as the dominant factors are tank (EHP and RR), DPS and DPS application and projection. And as you rightly state, the Cruise Raven has serious deficiencies in the combination of those figures which precludes it from being a serious fleet option. Only deficiency of the Raven is tank, which is due to the lack of a resist bonus and the fact it is a tier 2 BS. It does have a good dps and damage projection though, the only problem being smaller targets. Again, I think it's not a bad fleet ship, it's only that the Tengu obsolete it..
This statement suggests that if the Tengu was removed from the game, Cruise Raven fleets would appear. This is absurd. The cruise Raven's clear inferiority to Abaddons and Rokhs makes it a bad fleet ship. You can't just imagine those other ships away. |

Gypsio III
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Posted - 2012.11.22 17:16:00 -
[67] - Quote
Jorma Morkkis wrote:
Drake with HAML, MWD, point and web: 68,5k* EHP * - you need to use Medium Ancillary Current Router I rig if you don't have money to get 3% PG implant.
You mean 83k EHP, and you won't need a PG implant after the HAML PG change. |

Gypsio III
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Posted - 2012.11.23 14:55:00 -
[68] - Quote
Bouh Revetoile wrote:
As I showed, the Raven definitly have some advantages against the other BS, if you exclude Abaddon and Rokh (the only 2 BS with resist bonus which are very powerful, if not OP, for blob warfare)...
You're just being silly, you can't exclude the Rokh and Abaddon. You can't just pretend that they don't exist, and even if you could, you couldn't persuade your opponents also. All you're doing is saying that a ship is okay if we ignore all the ones better than it. 
Bouh Revetoile wrote:Ask yourselves, what qualities a Megathron, a Hyperion, a Maelstrom, a Tempest, a Dominix, a Typhoon, an Apocalypse or an Armageddon have against a Raven, especially for fleet ?
Most (yeah yeah Maelstrom) of these ships share something in common in fleet with the Raven - they're not used either, because they're inferior to the Rokh and Abaddon. |

Gypsio III
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Posted - 2012.11.27 13:00:00 -
[69] - Quote
There's also been some hints about tweaking Tracking Enhancers. And the stronger hint that the t2 BCs will be losing slots. I'm not sure that the shield Hurricane would work very well with three medslots...?
Put it this way, if CCP isn't happy with the Drake being excessively popular, flexible and being used as a fleet doctrine, then they're unlikely to be particularly impressed by the same thing with the Hurricane.  |
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